Dwarf Greed

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Dwarf Greed 0 0 0 1.0
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DukeWellington 186

The impetus for building this deck was the release of both Dwarven Sellsword and Dúnedain Remedy. Dwarf decks have always been just a bit odd because the best heroes and support cards are purple, but most of the allies, and the best allies, are in off colors, especially green and red. The Gimli ally was the first solid purple dwarf ally, but he was unique. Now with sellsword we have a high quality non unique purple dwarf ally that is cheap enough to make 5 dwarf character on turn 1 very realistic.

It is probably still better to run green for the Erebor Record Keeper, but I decided to go all purple. The reason is simple. With remedy, purple now has healing and loses a major weakness of the mono color build. The card is custom fit for dwarf, with their massive resource potential, and it is also custom fit for Glóin, who can use his ability to make his own healing completely free, allowing him to theoretically take infinite damage. With remedy available, both Gloin and Thorin Oakenshield can take undefended attacks to allow max questing, and Dain Ironfoot is not a bad defender either. Once you get rolling, as with all dwarf decks, you can handle whatever the encounter deck tosses up.

The strategy is to mulligan for King Under the Mountain, which is the most important card, and Narvi's Belt, so you can drop Legacy of Durin as soon as possible. Cast Well-Equipped blindly without hesitation immediately because it nearly always hits. In fact, I regularly cast it in setup before my first draw and start the game with Steward of Gondor attached and/or an Ered Luin Miner already in play. Talk about a fast start! The first sellsword essentially pays its own upkeep by triggering Thorin. Put all resources on Thorin with Narvi belt. Remedy can bounce between he and Gloin as needed. Make sure you put damage on heroes and not allies. Finally, after stacking tons of money from We Are Not Idle etc., use a crazy huge Longbeard Map-Maker to power quest down anything for the win.

Thanks for trying it out.

2 comments

Sep 18, 2016 Beorn 13362

I like this deck. I agree that Narvi's Belt is almost as important as King Under the Mountain, because Legacy of Durin is what really puts Dwarves over the top - particularly when you have the resources available to mono Leadership. It's nice that you can use Well-equipped to get Legacy attached, even if you haven't found the Belt.

Sep 18, 2016 DukeWellington 186

Thanks for the endorsement. I agree with the comments. In the description I said to mulligan for King Under the Mountain but obviously you don't need to if you have Narvi/Legacy or something like that. And with more plays I am finding that if I have Well Equipped I will choose not to mulligan because playing that card in setup is so good. Basically discarding the map maker is the only punish and starting with Steward or Legacy or Narvi attached for free can quickly push you into a wipeout game. It's swingy but fun. This is not even close to a power deck by notmal dwarf standards, but it can do some unique fun things and I've had fun with it. One thing that is great too is that it is a rare dwarf deck that allows another player to run a different dwarf deck, because so many great dwarfs are left to play. You'll just have to fight over Legacy:-)