double-outlands

doomguard 2388

Description

only playable with 2 set of cards.

2 decks that are good solodecks and have no multiplayersynergy on the first look.

basics:

where is the multiplayer benefit?

little hints:

if there are very nasty tracheries add A Test of Will in the saruman-deck but i think against the most quests they have a good shot even without the autoinclude.

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