|Questlogs using this decklist|
|The Morgul Vale - 1 Player - 2020-04-07|
|The Morgul Vale - 2 Players - 2020-04-08|
|Fellowships using this decklist|
|None. Self-made deck here.|
|Trap dat a...enemy||1||0||0||1.0|
|Dunedain Keep on Trappin'||5||4||2||1.0|
|Ranger (Dunedain + Gondor) for Solo||8||6||4||1.0|
|Deploy the Traps!||0||0||0||3.0|
|Dunedain Set a Trap at the Battle of Carn Dum||5||3||5||1.0|
|Card draw simulator|
Odds: 0% – 0% – 0% more
As discussed here: https://hallofbeorn.wordpress.com/2015/12/10/deck-the-dunedain-trappers/
If you don't have all the necessary cards, I recommend dropping them for more copies of the 2x and 1x cards that are in the deck to make it more consistent.
The crucial cards in the deck, which it probably won't work without, are 3x Master of the Forge, 3x Forest Snare. Celebrían's Stone is the only way to get the Spirit icon, so if you don't have two or three you should put in some Song of Travel.