For Gondor was the earliest Gondor synergy we got. Which is funny, because it's attack boost is much more powerful. Not to say the defence boost isn't, especially in a four player game, where you're paying two resources for fifteen some odd stats.
For Gondor!
Action: Until the end of the phase, all characters get +1 . All Gondor characters also get +1 until the end of the phase.
and he shall plant it in high places,
and the City shall be blessed.
The Return of the King
- ‣Core Set #22
- ‣Revised Core Set #22
I think this card was really named wrongly. It could have been "Hooray!" "Fight for your liveees!" "For the glory of middle-eaaaarth!" or actually anything similar used in such situations beside "For Gondor!" It's quite good attack boost for all characters, but I usually don't put it in my deck, when i don't have enough Gondor traits and then..in the middle of quest..fighting with strong enemy.....I realize I didn't need it. Too late. Ok, I suppose you can use the trait and even combo it with Stand Together quite well, but if you need so much , you're in big trouble. Artwork is nice. Verdict: 3/5.
Global boosts always have some value in terms of ceiling (especially when talking high player counts) but For Gondor! is still very meh. 2 resources is really expensive for a boost to combat stats, where I mostly prefer having focused attackers and defenders instead of many small ones, especially when it comes to defense. Therefore, if I were to play this, it would most likely be for the attack and there are just better attack-boosting options available. Playable in some battle/siege quests, but that is the only situation where I ever remember using and liking it.
Rating: 4/10
Decks of mine using For Gondor!