she's a spirit battle-quester made for the heirs of numenor nightmare scenarios (and she's awesome for clearing overgrown trail)

it's possible to ready her multiple times per round by using effects to clear locations during the combat phase, which is fun to pull off, but not very consistent. glorfindel is better than her in the vast majority of cases, and there are plenty of other powerful spirit heroes to choose from (even other attackers now that we have lanwyn)

I love her , and her response teatro can be activate several times during a round! —

rohan warhorse is better in pretty much every way; instead of splashing 1 or 2 damage on a secondary enemy, you can just ready and attack for full damage (and it doesn't have the requirement of attacking alone, nor is it limited to non-unique enemies engaged with you (there are also plenty of 1-cost weapons that can boost your attack, and most of them aren't uniques)

the only reason to use firefoot is the cheesy quick strike/roheryn combo to kill 2 enemies before they attack

The one advantage of Firefoot is that he is both an attack boost and an ability rolled into one Restricted slot. I still feel like the Firefoot ability is mostly jank except in some corner cases (Mumak, enemies that can't be attacked for whatever reason but even then most will be Unique) —

There's one use that hasn't been mentioned by anybody: this card shuffles the encounter deck after use. If you keep Henamarth Riversong and use it in after the staging area you can peek the top card. If there's a nasty treachery or card that you don't want to face, you can just activate this and shuffle the encounter deck. Congratulations, you now have a pseudo-Denethor or pseudo-Eleanor.

2

I have to disagree, in my experience Mirkwood Explorer is a strong card. The power to explore locations without having to travel is awesome and it is why cards like Northern Tracker or Asfaloth are stapples. The more the travel costs become ugly the more the ability to bypass them becomes useful. Horrible costs that make you want to play Thrór's Map or Thrór's Key are often good targets for Mirkwood explorer. Moreover, his 2 is reasonable for a 3 cost. Of course, he is of no support if you are location locked, but this is a situation that should be avoided in the first place. A good deck should generate enough to avoid it. Moreover, my experience is that there is huge competition in the sphere in Bond of Friendship decks so I often find myself in situations where I need to generate and location management with other spheres and Mirkwood Explorer and Asfaloth have been great tools for doing just that even against some of the hardest quests the game has to offer.

2

One of the very worst allies in the game in my opinion, maybe not at face value but certainly when stacked up against the competition. For 2 fewer resources, you get Veteran Axehand, for 1 fewer resource Erebor Battle Master. Even these pretty mediocre allies completely blow the Veteran of Nanduhirion out of the water, meaning I have never included Veteran of Nanduhirion in any deck and most likely never will.


Rating: 0.5/10


Decks of mine using Veteran of Nanduhirion

All my card ratings


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i have had used it once (and get on the board only once if i remember correctly) and it was either in an deck that needs high cost of allies (something with high usage of very good tale) or a mono-tactic-mono-dwarf-deck that was very cornercasy. so i agree in only 0,5 % of decks there are better allies. (i have never played a dwarf-ent last alliance where wounds on characters with usage of contract "could" be of use) —