Galadhirm Victory Bounce

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Saruman Says No 0 0 0 1.0
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trevorseidel 116

So I wanted to build a deck to see how many times I could take advantage of Woodland Sentry. By utilizing Horns! Horns! Horns!, The Tree People, Quicker Than Sight, and Host of Galadhrim, one should be able to discard most enemies and locations.

Let me know what you think!

4 comments

Feb 26, 2020 Alonewolf87 1907

Horns! Horns! Horns! does not trigger the Woodland Sentry ability though, since "play" and "put into play" are different things.

Feb 26, 2020 trevorseidel 116

Ah, your right, whoops!

Feb 26, 2020 kattattack22 783

Maybe replace Horns! Horns! Horns! with Island Amid Perils? It helps control threat and puts Woodland Sentry back into your hand so you can play it again.

Feb 27, 2020 serre 119

i am not sure about The Tree People with only 13 allies? perhaps also consider adding Legacy of NĂºmenor for jumpstart. Not a problem to raise each player threat by 6 or 8 on first turn. After that keep control with Galadriel, but then Unexpected Courage would be needed as well if you want her ability and her quest power.