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Tegyrius 126
This contract is not the most powerful IMO. It takes longer to set up the deck, but you get a bit of threat reduction and extra resources along the way (not counting card draw since that's just card cycling into your key pieces).
When building, the events cannot be sitting in your hand for long. You got to keep them rolling, again to find your key pieces. You also need to plan for next turn even more than usual, so the first few times with a council deck is a bit of a brain burn. I'm not even gonna attempt tips how to play, other than Galadriel needs money, but I still play steward on Gandalf.
Also, the number of events that you want to include in this type of deck compared to a regular deck is a lot smaller than you first imagine.
Maybe I'm thinking backwards, maybe you should embrace the card salad served, and just accept that the deck play differently every time.
Started tested a bit, but I'm also at a stage where I'm kind of giving up on this contract. Maybe Thurindir + gather information is the best option for this contract, but that's very quest dependent. Feedback wanted!
3 comments |
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May 12, 2020 |
May 12, 2020
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May 12, 2020This is the one I've had the most success with : ringsdb.com |
So far I have gotten the most bang for my buck with this contract by expecting variance from the deck and building around that, rather than compensating for it. So: I steer away from heroes who require particular toys (like Gandalf), and I select allies/attachments to fill particular roles (like willpower or attack) and not for the card title or ability. So I can’t rely on a particular card ability like Arwen ally or Gleowine. Then include a lot of 0 and 1 cost events which can reasonably be played on the turn you draw them, so you can use the contract’s effect like a resource generator, card draw accelerator, and/or resource smoother. I used the threat option more situationally. Then include enough card draw to ensure you can play 2 events per turn, hopefully, and not empty your hand in so doing.