Let's Use Spirit Pippin!

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Discard Pile

MightyRauros 78

Used to revisit A Shadow of the Past.

My first attempt with this deck was to build in all the hobbit shenanigans with Hobbit Pony (not the most thematic), Hobbit Pipe, Elevenses, and Smoke Rings. The goal was to portray our ill-equipped band strolling across the Shire and suddenly realizing their need to hide from the Black Riders. I also wanted to limit my allies to Noldor and a splash of Dunedain. It wasn't able to quite cut it, especially with 3-4 riders in the staging area. The next draft, above, featured some unthematic changes (Faramir, Celebrian's Stone, etc.) that still kept the general theme of the deck going and made it actually able to compete against the quest. Props to The Grey company for talking about Ride Them Down! in the context of The Black Riders. While it did not appear in my hand during this attempt, it was a solid addition to the deck and gave me a more thematic way of dealing with a Black Rider or two (meaning using willpower; not meaning the use of horses). The real all-star of this deck was the Celduin Traveler, though. Two of them coming down back-to-back in rounds 1 and 2 allowed me to quest just right to remain in the shire and get an early upper hand.

Hide tests really keep the game interesting. Even with overwhelming willpower, I still had to take a calculated risk on most rounds. Especially true for the round where I knew a Nazgul was coming up (thanks to the Timely Aid of the third Celduin Traveler), which would require a Hide 2 test, and yet I needed to make an additional Hide 3 test to get to Buckleberry Ferry.

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