3-4 Player-Intended Combat Deck

Questlogs using this decklist
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Fellowships using this decklist
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Derived from
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Inspiration for
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Deck
Discard Pile

cmabr002 49

If you are looking to slice and dice enemies, this is the deck for you!

The title pretty much explains it, but this deck is intended to deal with lots of enemies on the table and as such is only good in 3-4 player games. It doesn't offer enough questing to be played in 1-2 player in my opinion.

The combination of Aragorn and Merry is enough to destroy the majority of enemies in the game, and with Aragorn constantly engaging enemies, Pippin will draw you a lot of your deck!

Your main goals early are to set up cheap chump blockers and to get readying effects for Merry. Typically, you will want to mulligan for readying effects, Peace, and Thought, and a chump blocker or two. Once Merry is set up with his readying effects, he and Aragorn can kill enemies with up to 6 total defenses. You will also want to add a bit of damage to Aragorn to kill slightly tougher enemies. Once set up, your low starting threat will allow you to avoid engaging enemies so you only have to engage one at a time. After you kill the initial enemy, you can start a chain with Aragorn and Merry where you keep pulling down enemies from the staging area (or engaged with your friends) until they are all dead or until you run out of readying effects for Merry.

Good Meal is flexible, but generally it is used for Peace, and Thought or Waters of Nimrodel. In a pinch, it can be good to attach to Merry for something like Feint.

Usually by turn 2-3 you can clear the board of all enemies. At this point, you want to transition into attaching your Blades of Gondolin so you can help with progress placement and win the game.

Complements

You will want your friends to play decks with a lot of questing and a way to access sentinel. Frodo Baggins with Arwen Undómiel is quite the defender and silvan decks with Defender of the Naith have also been quite nice.

If your friends have decks with high starting threat, you will not be able to effectively do your job. The ideal situation is leaving all the enemies except for one in the staging area and that's just not possible if your friend has high starting threat.

Sideboard

Daeron's Runes should be included in the optimal version of this deck, but I have opted not to include it as many players are already using that card in other decks. This deck has enough card draw to function quite well without it, but if you want to include it I would recommend replacing Waters of Nimrodel, Halfling Determination, or Unseen Strike depending on the quest you are playing and whether or not your friends have access to healing.

Defender of Rammas is a strong defender and can dominate in some quests. He is helpful if your friends aren't using sentinel. I prefer Honour Guard to prevent damage, but in some quests Defender of Rammas is a better choice.

Deep Knowledge can be used if you feel you need more card draw, but be aware that raising your threat will cause you to have to engage enemies. Generally, you just want to engage one enemy, leaving the rest in the staging area.

Thror's Map is sometimes required, but the deck already struggles to find enough resources so I wouldn't recommend including it unless you are putting it in for a specific scenario. In which case, it is invaluable.

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