TR5: The Three Trials, 2-handed solo, progression

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Description

Quite a nice scenario actually. Designed pretty well. Difficult, but not rage-quit levels!

This fellowship has a very high success rate here. Each time has required questing hard when all three Guardians are engaged. This can be really tricky if the questing deck has two or three keys (and therefore two or three Guardians in the final stage).

As has been my habit of late, one deck is mainly questing based and the other combat based.

Advice: Westfold Outrider is useful for bringing Guardians engaged with the questing deck/player over to the combat side. Keys of Orthanc is nice for the doomed locations. As it's a pretty location heavy scenario, Thrór's Key proved very useful.

One I'll probably come back to.

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