The Sniper

Denison 618

Description

Here is my favorite two-handed fellowship.

This crew has all the tools to stop an encounter deck cold.

Between Gildor's Counsel and A Test of Will/Heirs of Earendil, there are rounds where the encounter deck does absolutely nothing.

Once Beregond is set up shadow cards are no longer a concern.

The Spirit team cancels out the worst treacheries and locations and keep threat low to help activate Haldir.

Haldir's ability is one of the strongest in the game and these decks help him snipe an enemy each round.

With so many low-cost attachments and Erestor's drawing prowess, the Spirit heroes end up doing more than just questing in most games.

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