Chetwood Sends for Aid, and Caleb will Answer!

Questlogs using this decklist
Loss - The Weather Hills - 1 Player - 2020-03-14
Win - Intruders in Chetwood - 1 Player - 2020-03-14
Fellowships using this decklist
None.
Derived from
Chetwood Sends for Aid, and Caleb will Answer! 1 0 0 2.0
Inspiration for
Dunedain Ambush the Orcs in the Weather Hills 4 3 0 4.0
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

kattattack22 791

kattattack22 has a newer deck inspired by this one: Dunedain Ambush the Orcs in the Weather Hills

Ally mustering solo Dunedain deck. The first game I played, I was able to get 5 allies into play the first turn.

Send for Aid will be in opening hand with Thurindir's ability. Radagast's Cunning included particularly for Intruders in Chetwood to negate orc war party threat. Still good for any quest that starts with an enemy in the staging area and enable getting Send for Aid completed sooner than later.

East Road Ranger is a great early ally with Send for Aid. If you can use this and Radagast's Cunning there is a good shot of completing Send for Aid first turn.

Horns! Horns! Horns! is used for early chump or put in high cost ally for A Very Good Tale. Also possible to combine with Ranger of Cardolan ability to A Very Good Tale on Engagement or Refresh phase before Ranger is shuffled into deck. Seastan's Very Good Reinforcements Deck uses a similar combo for mustering.

Elf-stone to help get Dunedain into play particularly Vigilant DĂșnadan if not put into play by Send for Aid and A Very Good Tale.

Deep Knowledge and Legacy of NĂșmenor are the enabling cards to jump start deck. Really want to see a copy of either in opening hand with A Very Good Tale. Lore Aragorn included specifically to reset threat after playing these cards.

0 comments