let the galadrim draw your cards

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Loss - Roam Across Rhovanion - 4 Players - 2020-10-03
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let the galadrim draw your cards 23 11 12 2.0
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doomguard 1963

doomguard has a newer deck inspired by this one: let the galadrim draw your cards

this is one of the strongest grey wanderer deck i can imagine, without the one ring and elrond or istari as hero

starting attachement is lord of morthond.

usually he play 2 allys from the start up to 4 with steward resourcefull and olorien.

1.ally per round should be a galadrim that can be played without sphererestriction

2+ allys are outlands which can be played without sphererestrictions

for each ally (except forlong and warrior of lossarnach) he draws a card thx to the lord.

mulligan for the steward

play steward and resourceful as soon as possible to play more allies faster

take big enemys with feigned voices or a sneaked gandalf

powerrounds with strength of arms

with weaver some events can be shuffled back into the deck and perhaps drawn ba the minstrel.

as soon as some galadrim are out, consider host of the galadrim for a massive boost in cards (one for each thx to the lord) and their come into play effects. this way you can recycle events very effective

dont loose anfalas herdsman!

avoid mumakil

19 comments

Aug 25, 2020 jvader 135

whats we are not idle for?

Aug 25, 2020 doomguard 1963

reduce the decksize. (u can play it without dwarfes and draw a card)

Aug 25, 2020 jvader 135

the way i read it is that you have to exhaust a dwarf to draw a card

Aug 26, 2020 SubwayTolkien 125

Why I genuinely love the concept, i think @jvader is right about We Are Not Idle. The bigger issue though is that I do not believe you can play the Silvan cards. Hirluin the Fair can only pay for Outland cards of any sphere.

An idea would be to replace We Are Not Idle with A Very Good Tale. If you can push out Forlong and other Outland allies quickly, that becomes a very powerful combo. You can then replace O Lórien! and maybe a Steward of Gondor with a couple of songs to help with resource smoothing.

Hope that helps!

Aug 26, 2020 Beorn 13383

X can be 0, which means that you can draw a card with We Are Not Idle without having to exhaust any Dwarves. It’s an odd mechanic, and not at all thematic, but it works to thin a deck. This ruling has been confirmed by the designer.

Aug 26, 2020 Beorn 13383

As far out of sphere Silvan allies, Grey Wander means that the first non-unique card you play each planning phase does not require a resource match. All of the Silvan allies in this deck are non-unique which means they are all candidates to be the first generic card you play during your planning phase. You can only play one Silvan per round in this fashion, but as he explains in the description, that is all you need. The army of Outlands provides the lion’s share of the strength in this deck. It’s an interesting concept.

Aug 26, 2020 Marcelf 1347

Nice deck! Why don't you play A Very Good Tale instead of Strength of Arms ?

Aug 26, 2020 jvader 135

@Beornthanks for clearing that up

Aug 26, 2020 doomguard 1963

if i play good tale, i might get some valuable cards in the discard, that i want to play. it becomes faster to get more allies, but its more random which ones. the carddraw is so good, that you will relatively fast become those you want to have early (blue, red, green outlands). i think its a style-thing if you want to play good tale. faster allies on the board, but risk to loose some valuable cards. with a carddraw of 3-4 per round i do more like to decide what cards i can play.

but i think with good combinaton of very good tale and use of the weaver the deck can be optimised, but i think in the most cases it doesnt need it and idle helps to get the valuable cards faster.

if i would put good tale in, it would be for idle. strength of arms is such a good card. imagine you have 10 allies. all can quest you play strength of arms and then all are available for combat. that huge! and if you play multiplayer, the allies of you mates will be readied too.

Aug 26, 2020 Hellkite 47

I would replace We are not Idle with Timely Aid.

Aug 26, 2020 doomguard 1963

this is a good idea!

Aug 26, 2020 Marcelf 1347

Sorry I don't agree^^ I f you have 10 allies you probably have already won and you don't really need Strength of Arms. To me it is a win-more card here.

Aug 26, 2020 doomguard 1963

hm you don't play much nightmare i think?

in nightmare the games usually goes few turns longer and 10 allies are no auto win. other scenarios you need more like black gate or 2. of the 4. sagabox.

but feel free to play without it. (and the example with 10 was an example, with 5 allies it is allready good specially in multiplayer)

Aug 26, 2020 Marcelf 1347

The problem is that Strength of Arms only helps you during one turn, and in nightmare or multiplayer I find it even less useful. You don't have sentinel/ranged and you can take only one enemy because of the low threat so it would be useful only for other players if they play a lot of allies. And if they already have a lot of allies in play, it's still a win-more card.

Aug 26, 2020 kattattack22 791

@Marcelf Hirulan and Galadhon Archers have ranged FWIW.

Aug 26, 2020 doomguard 1963

my experience with carn dum and nightmare is, you need powerrounds, where you can quest for maximum and fight the hell in the same (sometimes final) turn. and there i have made very good experiences with cards like strength of arms, lure from moria, grim resolve and for rohans a leaving eomund. you dont need that every turn. most games have 1-2 critical rounds and there readying much halps to win.

Oct 21, 2020 doomguard 1963

this versionmade carn dum. ringsdb.com

needed strength of arms 2 times in the game (turn thaudir 3. round, and last round quest and fight max. ), was cruicial.

Oct 31, 2020 Sfrug 370

Once you have an empty deck, this deck is just crazy. Each round, play Feigned Voices to cancel an attack by picking up a Galadhrim Weaver. Then, next round, draw the Feigned Voices & play the weaver down again. You can cancel an attack every round. For that matter, it seems like you ought to be able to do it as many times as you still have Feigned Voices in your hand, up to three times each round, with three Weavers and three Feigned Voices. It will cost three resources a round, but with three Resourcefuls & the Steward, that should be no problem. You'd more or less never have to defend.

For that matter, since (with the Lord of Morthond) playing the weavers also each draws you a card, you ought to be able to work in a Strength of Arms in there too (again, you can have as many as six resources a round, even without invoking the (The Grey Wanderer). Which means you could quest everyone, ready them all, cancel three attacks and then attack with everyone, every round.

Am I missing something? Feels like this should work...

Nov 01, 2020 doomguard 1963

should work! the only times i lost with this deck in carn dum was, when the encouterdeck let me discard 3 cards a few times and red and blue outlands go to discard before i could play them.

usually by the time your deck is empty , you are not far from winning. but if you empty it, the circle of feigned voices and weaver is possible. (and using the host, you can increase the cards you want to reshuffle e.g. strength of arms or fasten to empty your deck because of additional draw)