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Attercop! 173
After getting absolutely clobbered several times by Deadman's Dike, I set out to build a couple of decks that compliment each other and play well against that quest.
This deck is intended to be paired with my Dunedain deck. It functions as a sort of toolbox deck that is able to quest reliably, deal with locations and treacheries, and heal. Quite a bit of coverage, and while it isn't completely lacking when it comes to combat, the deck is not built for it. Especially not for the demands of Deadman's Dike. Vilya + Stargazer are a potent combo, but not absolutely necessary to the deck as it lacks the high count of expensive allies to really maximize it. There are also two copies of Will of the West because of the alternative elimination condition of the quest it was built for, but feel free to substitute any other relevant tech cards in their place.
Tale of Tinuviel and Fair and Perilous were added as a trial, and have found their niche uses, but are mostly unnecessary. Lords of the Eldar functions well in a pinch as a Defense boost.