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Copterman 1313
DECK NAME - Curious Bear
OVERVIEW - The Riddle mechanic forces you to build your deck in a very specific way in order to win the quest. When discarding blindly from the top of your deck, you want to have favorable odds that what you discard is a match in terms of these priorities: 1) sphere 2) type 3) cost. has a good many 2-cost allies so a mono-spirit deck would make sense. Only issue is sometime you get in trouble with combat and becoming overrun with goblins. Enter the curious bear - Beorn (he likes riddles). He's perfect for one-shotting the goblin enemies in this encounter deck. Add in a ready Glorfindel (Light of Valinor) and combat shouldn't be an issue.
HEROES
- Beorn - no attachments obviously; he exists to defend and kill; use his resources to pay for any Resourcefuls you happen to draw into your hand and attach to either Frodo or Glorfindel
- Frodo - typically will quest; it's wise to use his ability to take undefended attacks to keep Beorn's damage from creeping up (this is why he's included instead of Éowyn); I initially included Good Meal and The Galadhrim's Greeting but truth is you don't need threat reduction in this quest as you'll win in a few quick rounds
- Glorfindel - attach Light of Valinor; use Arwen Undómiel boost here since he will presumably be ready for combat due to LoV; can help shield Beorn a bit that way
STRATEGY
- SETUP - mulligan for Light of Valinor and/or a well-rounded hand
- RIDDLES - generally you'll want to just guess 2-cost allies but 1-cost attachments/events can also work; keep in mind that you have to name the types BEFORE shuffling and discarding from your deck so you can't use Imladris Stargazer to your advantage; she can, however, be helpful in case you don't discard what you named and then you decide to use Bilbo's action (just exhaust her and arrange top 5 before using his action)
- Imladris Stargazer - use her action before refresh phase to decide which card you want to draw next round
- Resourceful - something to spend Beorn's resources on
- Ride to Ruin - this is included to keep from getting location locked if 2 or all 3 copies of The Goblin Caves come into play
- NOTE: you won't get to the bottom of your deck with this deck so no need for Will of the West
- NOTE: make sure you understand the rule on riddles: you can choose to reveal and add the card to staging OR trigger the riddle; don't have to do both