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MrSpaceBear 1015
Contract: A Perilous Voyage is great for archetypes without much threat reduction and struggling with card draw. Dale and Silvans are a few of my favorites. In a toolbox deck like this, the card draw helps you to find what you need. The threat reduction is fantastic, and being able to quest without exhausting these heroes is quite the boon if you actually get to flip it.
Support: At it's heart, this is a support deck. It passes out cards with Beravor, Gléowine, and Campfire Tales. It heals with Elrond, Warden of Healing, and Galadhrim Healer. Elrond and Athelas are great for getting rid of pesky conditions, common in campaign. Though it doesn't pass out many resources, Man the Walls and Send for Aid help, and Keen as Lances gets more fun with more players. Greenwood Archer is also amazing to ready a key defender or attacker.
Starting hand: Look for resource acceleration to play all those cards you will have in your hand. Steward of Gondor is ideal. O Lórien! is great. Find the other with Gather Information thanks to Thurindir.
Mid/late game: You can build a pretty big board of allies. There is a ton of ranged in the deck with Legolas, Rúmil, Galadhon Archer, and Greenwood Archer. The toolboxy nature of the deck should allow you to find what you need.
Victory display: The extra cards in the deck allow room for some victory display shenanigans. It's really fun to loop Woodland Sentry in the combat phase to get rid of nasty enemies or locations in the victory display thanks to Scout Ahead, None Return, and Leave No Trace.
Design: This deck was designed to play alongside a fairly combat-focused deck and a fairly willpower-focused deck. It's done quite well in a nightmare campaign. (Beravor gets swapped out for Éowyn and a suite of cards if we are short on willpower or cancellation.