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CardAddict 40
All the decks I make are intended for multi-player games, since I enjoy the social aspect of playing with others. This means that the decks tend to be specialised and rely on combining with other decks that specialise in other aspects of play. Please bear this in mind when reviewing and commenting on the deck.
This is a mono-leadership deck using Gondor allies with effects that boost their willpower. The deck is not particularly strong in the early game but once it builds up a substantial number of allies and support cards it becomes extremely strong. In the early part of the game you should get Steward of Gondor into play as soon as possible (take a mulligan if needed) and build up allies. Once you have a reasonable number of allies in play, get Sword that was Broken onto Aragorn to boost their willpower. If you can get this card an Visionary Leadership into play then your allies will have huge levels of willpower and you will be able to contribute large amounts to the quest.
On the non-questing side of the deck, you can operate in a couple of different ways. Either use the ability on Aragorn to ready him for defence after the questing phase or use a chump-blocker and then ready Prince Imrahil with his ability four a counter-attack. Which of these methods is best depends on how much you want to preserve your allies and how you want to use your heroes. For card-draw you can use Reinforcements in combination with Gandalf to draw additional cards, and you can also use Campfire Tales --- my experience is that repeated use of these effects is sufficient to have you drawing into new cards enough to exhaust all your resources during the game.
For multi-player games this is a strong deck and will contribute substantially to the fellowship. In the early game you might need some assistance from other players while you build up, but by the mid to late game you can often handle all the willpower needed for the quest and also contribute some defence and attack to deal with enemy characters.