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Copterman 1314
DECK NAME - Every Wose Has Its Thrór
OVERVIEW - Archery can't touch this deck. Plenty of , healing, card draw and some resource acceleration in the form of Master of Lore. No trouble getting a chump out early if needed. Aragorn removes threat worries. And Prowl doesn't hurt if we're able to spend all our resources each round.
HEROES
- Aragorn - attach A Burning Brand before moving on to stage 3; his action is the only threat reduction we'll need
- Beravor - draw cards
- Denethor - bury problematic cards
STRATEGY
- STAGE 1 & 2 - just spam allies; you don't have to quest initially as Aragorn will lower our threat if it goes up; use Denethor to bury enemies and destroy any that comes out; the earlier you can get out Master of Lore the better
- STAGE 3B - you want to have a ready Aragorn w A Burning Brand and 9 available ready to kill and destroy the Drû-buri-Drû; when he is added to the victory display your entire army will be boosted and unstoppable for the next round's siege quest
- THREAT REDUCTION - just Aragorn
- CARD DRAW - Beravor, Gléowine, Daeron's Runes and Mithrandir's Advice
- ARCHERY DAMAGE - you can easily soak up Archery damage and heal your characters back up; don't be afraid to pin enemies to the staging area with Ranger Spikes until you can handle it
- Ithilien Tracker - use for Overgrown Trail's action
- Master of Lore is our resource acceleration in this deck (get these guys out asap)
- Silvan Tracker - great target for archery damage
- Thrór's Map - mostly included for the rad deck name
Still love the name (and the innovation-level) of this deck!