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wookie78 355
Playing the Rohirrim Starter Deck
The Rohirrim are renowned for their cavalry, and this deck is built to mimic the idea of a calvary charge: characters who will charge into danger, strike powerfully against the enemy, then withdraw from the engagement quickly via self-discard effects.
Your heroes lean into this idea, with Lothíriel putting characters into play during the quest phase. Then, when the character leaves play due to the expiration of Lothiriel's ability, Éomer can gain an impressive attack bonus for the remainder of the round.
Combos like this drive the deck, along with cards like Éomund and Westfold Horse-breeder that have their own "enters play" and "leaves play" effects. When playing with a Rohirrim deck, you should expect to have seen a large portion of it by the end of the game.
Because the deck is so reliant on the abilities of its heroes, you'll need to take extra care to protect them. Defend against enemy attacks with allies such as the Westfold Outrider to prevent damage to your heroes and activate Eomer's ability. Alternatively, if you're running a little short on spare allies, you can use Feint to prevent those attacks from occurring at all.
Further, because you will frequently be discarding your own characters to use your "leaves play" abilities, take care that you do not run out of cards. Horn of the Mark and Ancient Mathom are both good options for keeping cards in your hand.
New Rules
Valour
Valour is a trigger that appears on some player cards. Actions and Responses with the Valour trigger, presented as "Valour Action" or "Valour Response", can only be triggered by a player whose threat is 40 or higher.