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Shoot and Run | 0 | 0 | 0 | 2.0 |
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ecpotter08 38
ecpotter08 has a newer deck inspired by this one: Shoot and Run
WIP. Idea that came to me after seeing the Faramir hero from Two Towers set. Ideally the goal here is just to try and attack and control the attacks, to be able to ready characters, and to farm resources. To try and do damage to enemies on me, on my partner, and in the staging area.
I tried to make every ally ranged based on the card sets I have, or if they are not ranged they play a role in helping with attacking or damaging.
Going to try to drop the number closer to 50 but I always struggle with what to cut.
Why do you have an equal number of Horseback Archer and Marksman of Lórien? The marksman is better in every way. I would also cut, Horn's Cry, Terrible to Behold, Ithilien Lookout, Swift and Silent, and Forest Snare as they are not that good here.