Legendary Longbeards

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_EricTheCleric 98

Since they were to come in the days of the power of Melkor, Aulë made the dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever.

The Silmarillion, Of Aulë and Yavanna

One of several thematic decks I have built so that their contents' don't overlap and I can have them all setup at once.

THEME

The Durin's Folk may be the oldest of the Dwarf clans, but they still know how to party. Get a group of them together and anything can happen.

"Let us join the throng!"

Kili, The Hobbit

THE DECK

The deck is pretty reliable as it only takes one ally to activate the resource and card draw boosts on Thorin and Ori, which really give you an advantage.

The dwarves are naturally resilient as well, meaning that if you play Hardy Leadership, there is only one character in the deck with less than 4 , which helps with defending and taking direct damage from particular encounter decks.

The deck also has a pretty reliable system for consistent action advantage too. Erebor Record Keeper and Cram can ready a hero. Erebor Record Keeper stays in your control area and Cram can be brought back from the discard pile with Erebor Hammersmith and Second Breakfast. With the extra actions you can make good use of Ancestral Knowledge and Ravens of the Mountain to help with location control, and Ravens even lets you scry 1, which very powerful in solo, but often gets overlooked.

SETUP

The sooner you can get that 5th dwarf into play, the better, so getting Erebor Hammersmith or Erebor Record Keeper in your opening hand is a good start. Alternatively, getting Tighten Our Belts in the opening hand is good if you can survive the first round without playing anything as you'll end up with 9 resources to spend in round 2.

END GAME

A swarm of dwarves. That's the aim really. If you've got 10+ allies and haven't let the staging area or your engagement area get out of hand, the rest of the scenario should be pretty straight forward.

SIDEBOARD

Swap Miner of the Iron Hills for Gandalf when there are conditions in the encounter deck. You could take something else out if questing is an issue in the scenario, but the wizard tends to be the first taken out due to his massive cost and lack of dwarf synergy.

After buying some more adventure packs, I can see Dwarven Sellsword fitting in nicely (as another 5th dwarf option to mulligan for). Healing Herbs would also go well with the attachment cycling cards and of course Daeron's Runes would improve the deck's efficiency.

2 comments

Jun 29, 2017 _EricTheCleric 98

PLAYTESTING

Passage Through Mirkwood

Wins 3 - Losses 0

Easy. Engine gets going in just 1 or 2 rounds with all cheap allies. King Under the Mountain felt a little useless with Ori and Mithrandir's Advice, so may consider swapping them with something else.

Jun 29, 2017 _EricTheCleric 98

PLAYTESTING

Journey Along the Anduin

Wins 1 - Losses 2

Once the swarm gets going, the deck is unstoppable. The only problem is, that damn Hill Troll keeps squashing dwarves as quick as I can put them out, though it did help having a hero that could survive a hit from the troll to give a bit of breathing space. The Ravens of the Mountain was very useful for getting rid of pesky locations such as Gladden Fields and Enchanted Stream outside of the quest phase, and when combined with Erebor Record Keeper meant I could essentially use an ally's action to activate it instead of a hero's. The combo working on a thematic level made it all the more satisfying.