Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet. |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
GoblinKing 137
This deck is more than a little bit crazy. It is a 2-hero deck that starts out with 3 heroes. These are the lengths I had to go to in order to meet the challenges of building a solo Treebeard deck. First, your starting threat is actually 31 not 32 because of Folco's ability. He will only be sticking around for a few turns before you sacrifice him and drop your threat by 7. This will not get you below 20, but you have another card for that. Let's get to playing the deck. First thing you need is Entmoot in your opening hand. Do it on your first turn. If you draw into another copy, do it again, and a third time. I've found a couple of first turn Entmoots can clear 5 to 8 cards out of your deck. That means your chances of drawing the other cards you need is increased. One you get a couple ents out, its time to say goodbye to your hobbit hero. Use Vanish from Sight to play Resourceful on the cheap and set Treebeard up with Strider. The White Council provides a readying action for Treebeard as does Boomed and Trumpeted. Use Elf-stones to bring out Honor Guard, Landroval or a 3-cost ent. The Honor Guard, Dori and Keep Watch help Beorn stick around longer and Landroval or Houses of Healing can bring him back. The fun of this deck is to try and keep it in the sweet spot of having two heroes and three allies as much as possible. On the ent Ally front, I threw one of each type in for show. Feel free to optimize your ent mix to better meet the quest you are facing.