Rumour from the Earth

Event. Cost: 0.

Action: Look at the top card of the encounter deck. Then, you may pay 1 resource to return Rumour from the Earth to your hand.

'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' The Two Towers
Ilich Henriquez

Return to Mirkwood #124. Lore.

Rumour from the Earth
Reviews

In combo with the new Council of the Wise Contract, Rumour from the Earth transforms from a great card, into a multi-function, recursive, deck defining, ultimate scrying card.

On playing any event, Council of the Wise lets you either (choose one, but you can do each of these once per round). Add one resource to a hero, draw a card, lower your threat.

Pair this with Rumour of the Earth's "pay 1 resource, to return this card back in your hand", and you get the ultimate combo of flexibility.

Depending on how you want/need to play it, here are the eight options available once you draw this card, usable every single round as you return the card to your hand each usage:

1. Single play, x1 function: 0 cost encounter scrying. Look at top card of encounter deck for 0 cost, return this card to hand (gain the resource back with the contract)

2. Single play, x2 functions: 1 cost for resource smoothing and 1x encounter scrying. Spend one for encounter scrying, add resource to another hero

3. Double play, x2 functions: 1 cost for card draw and 2x encounter scrying (use combo once to gain , twice to draw a card)

4. Double play, x2 functions: 1 cost to reduce threat by one and 2x encounter scrying (use combo once to gain , twice to reduce threat)

5. Double play, x3 functions: 2 cost for one resource smoothing, card draw, and 2x encounter scrying. (Use twice, spend two for encounter scrying, add resource to another hero, draw a card)

6. Double play, x3 functions: 2 cost for one resource smoothing, reduce threat, and 2x encounter scrying. (Use twice, spend two for encounter scrying, add resource to another hero, reduce threat)

7. Triple play, x3 functions: 2 cost for card draw, threat reduction, and 3x encounter scrying. (Use contract combo the maximum three times in one round, returning a resource)

8. Triple play, x4 functions (!!!!): 3 cost for card draw, threat reduction, one resource smoothing, and 3x encounter scrying. (Use contract combo three times in one round, returning resource to a different sphere)

Bonus**** Triple play, one card, every round, x6 functions!!!!

Here is what is even more crazily powerful with this card combo'd with Council of the Wise. Spreading out the plays of a single copy of this event card potentially lets you (A) see what encounter card will guard an item, (B) see what encounter card is next, (C) see what shadow card is dealt this round, (D) get a card draw, (E) reduce threat by one, all for the low cost of 2 or (F) 3 if you want to resource smooth.... Then you can repeat the entire thing. Every. Single. Round!

Scrying standouts Firyal, Henamarth Riversong, Risk Some Light, and even Denethor bow before this combo!

Getting a guarded item (like Necklace of Girion, Glamdring, Mithril Shirt) safely into play, while still knowing what will guard it, and what encounter card comes afterwards, has never been easier.

This card combo is insane. The only thing keeping it in check is that with Council of the Wise, you can only put one copy of Rumour from the Earth in your deck. You have to draw it first.

But there are many ways to tutor/draw this out if you don't see this in your opening hand (24% chance with mulligan). I'll post a deck in the future - RiddermarkLord's TOME (Tour of Middle Earth) that shows how this can be done under Council of the Wise restrictions.

Rumour from the Earth....its power is no rumour when paired with a Wise Council....

For solo play this is indeed the most powerful card to have in a Council of the Wise deck and definitely worth fishing out with Gather Information, Word of Command and so forth. — Alonewolf87 1921
Apologies but I am really confused by points 1 to 8. I'm just not getting it. And I'm so deflated by this contract. Waste of cardbosrd — Asgardian Phil 25
Will give some examples. You have Rumour in your hand and at least 1 lore Resource. — RiddermarkLord 104
for option 1, just play Rumour, scrye the top encounter card, use Counsel of the wise to give you a Lore resource back, Use Rumour's built in function to pay 1 Lore to get Rumour back in your hand — RiddermarkLord 104
For Option 5. Play Rumour, scry the top encounter card, Use Counsel of the Wise to give you a Resoure of "any type" back on another hero, Use Rumour's built in function to pay 1 Lore to get Rumour back in your hand, Then use Rumour again in same round, scrye the encounter deck, use Counsel of the Wise to draw a card. Pay 1 Lore to get Rumout back in hand. All in one round - or even one action! — RiddermarkLord 104
For option 8, lets say you have a guarded item you want to play (A) Planning Phase. Play Rumour, see top encounter (for guarded) card, Use Counsel of the Wise to get 1 resource back, pay 1 lore to get Rumour back in hand. (B) Play your guarded card and attach the encounter card to it. (C) Quest phase. Play Rumour again, See the next Encounter Card, Use Counsel of the Wise to draw a card, pay 1 Lore to get rumour back in hand. (D) After quest phase is over (before combat). Play Rumour a 3rd time this round. See the top encounter card (shadow draw for combat). Use Counsel of the Wise to lower threat by 1. Pay 1 Lore to put Rumour back in hand again. — RiddermarkLord 104

Now, when I first saw this card, I was holding it sideways and thought Aragorn here ran into a wall. All jokes aside, that's probably what the encounter deck feels like when you play this round after round. Of course that's really not economic since you could play Henamarth Riversong and do the same thing every round but for one resource. However, Rumor from the Earth is still one of my favorite cards and a powerful one too.