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Into the Pit - 1 Player - 2020-11-15 | |
The Seventh Level - 1 Player - 2020-11-16 |
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Naur dan i ngaurhoth | 1 | 0 | 0 | 1.0 |
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AJ_800 304
AJ_800 has a newer deck inspired by this one: Naur dan i ngaurhoth
This is an Elrond/Vilya/Gandalf/Wizard Pipe deck with the following additional design aims:
- Keep Starting Threat under 30 to give the Vilya engine time to start running before larger enemies engage.
- Use a wide range of Allies to avoid wasting Vilya and provide solutions to multiple challenges.
- Utilise Word of Command as a reliable way to get the key cards into play, and then as a toolbox for the wide range of Allies, Attachments and Events.
- Utilise Flame of Anor as an attack swing and readying effect, taking advantage of the high cost Allies that are already in the deck for Vilya to target.
- Add a range of readying effects, all of which can be used by Gandalf, in order to both maximise the impact of Flame of Anor and reduce the impact of Word of Command.
(MotK) Ioreth is the third Hero for the following reasons:
- She generates a resource that can be used for Master of the Forge and Word of Command in the early game.
- The availability of her healing ability on Turn 1 (especially in combination with Elrond’s healing boost) allows Elrond and/or Gandalf to take damage in the early game if necessary.
- The reliable source of healing removes the need for Warden of Healing, freeing up deck space.
- Being able to remove a card from the deck during setup effectively reduces the deck size to 49, providing a marginal consistency gain.
- She does all of this for 1 Starting Threat, giving the deck a total Starting Threat of 28.
Other Cards:
- Wizard Pipe makes Vilya, Gandalf and Flame of Anor more effective, and should be searched for as a second priority after Vilya.
- Imladris Stargazer sorts the top of the deck to set up Vilya, Gandalf and Flame of Anor. She is a Ally, but resources from Elrond can be used to pay for Allies of any sphere, and resources from Gandalf can be used if she is the top card of the deck.
- Unexpected Courage, Shadowfax and Magic Ring maximise the usage of Elrond and Gandalf. It is worth putting multiple readying Attachments on Gandalf in order to maximise the impact of Flame of Anor and reduce the impact of Word of Command.
- Daeron’s Runes is an efficient way to thin the deck. It can also be cleared from the top of the deck with Gandalf’s ability to play cards from the top of the deck in order to avoid wasting a usage of Vilya on it.
- Elrond's Counsel is the deck’s main threat control but requires the sphere. Vilya will give Elrond the sphere, and Gandalf can play it from the top of the deck prior to this. A single copy of The Galadhrim's Greeting can be searched for with Word of Command if necessary,
- Beorn serves two major functions while in play: he can soak up damage and be healed by (MotK) Ioreth and; he can get a single-turn boost and go back into the deck. There are three copies because he is also the primary target to be discarded from the top of the deck to give Gandalf +6 when playing Flame of Anor.
- Firyal is the other unique Ally with three copies in the deck. This is because her ability to look at and discard the top card of the encounter deck is incredibly powerful against some of the more unforgiving quests.
- Boromir, Elfhelm, Faramir, Gildor Inglorion, Jubayr, Northern Tracker, Treebeard and Yazan present a range of cost 4-5 Allies to be brought into play with Vilya or discarded from the top of the deck when playing Flame of Anor. Some are stronger than others, but keeping them at one card each avoids uniqueness issues and allows for a customised approach to each quest thanks to Word of Command.
- A Test of Will is a standard defence card. Some care needs to be taken that Vilya is not wasted by leaving A Test of Will at the top of the deck, but this should not be problematic in this deck.
- Flame of Anor allows Gandalf to Quest+Attack, Defend+Attack or Attack+Attack with both Attacks having the Flame of Anor bonus. This is achieved by exhausting Gandalf to Attack an Enemy in Attack step 6.8b, then playing Flame of Anor in the Action Window between steps 6.8.1. and 6.8.2. Then, in step 6.8.4., Gandalf will be ready, so the process loops to step 6.8. to begin another Attack. If Gandalf also has Unexpected Courage, Shadowfax and/or Magic Ring ready, he could continue to declare Attacks in the same phase, all with the Flame of Anor bonus.
- Gandalf's Staff is a toolbox card that can be kept at one copy thanks to Word of Command.
How to Play:
- Mulligan for Vilya, or a way to find it (Master of the Forge or Word of Command depending on the circumstances). If your second (mulliganed) Starting Hand contains Ioreth, you will have to either: choose another unique Ally to become a Hero for this game (depending on the specific Quest) or; concede the Quest and begin setup again.
- Turn 1 is about finding Vilya and surviving. If you don’t have Vilya, play some combination of Master of the Forge, Word of Command and Daeron's Runes. Quest enough to avoid threat increase. Defend if necessary though don’t be afraid of a small undefended Enemy Attack.
- Utilise (MotK) Ioreth to heal damage when needed, though it is best to do this at the end of the Combat Phase. This avoids her being killed by effects that damage exhausted characters and still allows her to be readied in the Refresh Phase.
- Once Vilya is in play, start bringing in the high cost Allies and support cards. In general, use Vilya for the high cost Allies while using resources for low cost Allies and support cards. Once you are set up you will quickly get ahead of the curve on most Quests.
I would welcome any feedback or comments.
you can make it really high-end if you add the ring. (and inner strength and more mastercards) i think flame of arnor is not necessary with this many allies that can punch too (would replace them with mastercards)
for earlyplay 1-2 lembyas and/or miruvor could be nice, and then its a deck that can handle all szenarios where you keep your heroes and your deck.