Direct Damage- Kill them before they come down-Awful Edition

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Truck 1409

I saw the original and was like, "Hey, this is a good idea!" so I copied and edited it and realized it doesn't work with my card pool. I'm only publishing it for suggestions on how to make it better.

Here's my current card pool:1 Core Set, all of the Mirkwood Cycle, Khazad Dum, all of the Dwarrowdelf cycle, A Shadow in The East, all of The Vengeance of Mordor cycle but Challenge of the Wainriders, and all of the LoTR Sagas.

Thanks!

8 comments

Feb 08, 2021 Truck 1409

Likes would be appreciated to promote this to the "Trending list so more people give suggestions. Thanks!

Feb 08, 2021 Samuel San 12

I did a version, combined with another deck, that was tactic and lore and used argalad to damage enemies in the staging and legolas with hands upon the bow. It also included Keeping count to raise argalad's attack, it was so fun!

The other deck was similar to yours, since it had Thalin and Eomer, but used Eowin to boost quest and focused on only 2 colors.

To improve this version you could give up lore completely and focus on you 3 spheres to increase consistency. Galadriel is not worth: is hard to get 3 resources on Eomer since he wants to attack! Dagger of westerness is good, but only if you can keep your threat low, one thing that i guess is not easy to do playing solo.

Things that i would cut from the deck would be: -Galadriel, as before mentioned, -all lore cards -all the songs -elrond's council (which is greate but is too random to get with arwen, that i would put only 2 copies of)

Things i would consider putting in: -Anborn could be cool, but is really expensive -cram, so you can quest and defend/attack if you didn't eliminate the threaths in the staging -feint, always greate

Feb 08, 2021 Truck 1409

Thanks @Samuel San.

Feb 09, 2021 Uruk-guy 535

The biggest issue will be defending. Boromir's passive ability will stop working after a few rounds. Also, Eomer will always be a round behind. Basically you will need to balance somehow managing lowered threat to reduce engagement, finding ways to kill enemies fast enough, and finding ways to defend. The deck does have some good strategies from the looks of it.

Durin's Axe is okay, but Firefoot is way better here in my opinion. You could use both. You'll probably need Spear of the Mark for Dunhere (and/or Eomer) too. In fact, I'd just replace all of the Daggers for the Spears. Dúnedain Mark could help too. The Fresh Tracks and Light in the Dark will help with keeping them in the staging area for an extra round though that will only work for so long. You could consider Dwarven Tomb for the Light in the Dark's as well. Rohirrim Scout may help too. Gúthwinë could recycle him every round and boost Eomer's attack. Henamarth Riversong may be a good alternative to Rumour from the Earth as it stays around. It may even be a better long-term option than Cautious Halfling (minus the draw bonus).

Just some ideas to consider as I know it's a lot. I believe the reason Fastred decks work so well is because he fulfill two major roles very well. But like I said there are some good ideas here. Good luck.

Feb 09, 2021 nelloianiro 1014

@Uruk-guy, did you read my card pool?

Feb 09, 2021 Uruk-guy 535

@nelloianiro no, i Truck's but I forgot about that when posting. Truck is the one who uploaded the deck...

Feb 09, 2021 nelloianiro 1014

sorry I didn't mean to send that to you

Feb 09, 2021 nelloianiro 1014

I meant his card pool