My Second One Deck

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Truck 1480

This deck can beat every quest in the game, in every mode.

Minus two, but we'll get to that in a minute.



Contents:

1: Intro

2: Card Choices

3: Quest Logs



Intro



1: Well, I did it again, and this time for real (mostly, at least). I was disappointed in my original One Deck when it didn't hold up against the Nightmare quests. So, once my dad completed his collection and I got significantly more expansions, and a revised core, (more Unexpected Courage, yay!) I tried again. I modeled this deck after my original One Deck, but made a lot of modifications. As a result, most of the description will stay the same, but I will be adding and subtracting a little bit.

As I said earlier, this deck cannot technically beat every quest in the game. The only reason for that is that the deck is not eligible to beat: NM Deadmens Dike, and The Fortress of Nurn. I don't consider that to take away from this deck's One-Deckishness, though, because I was able to beat them with this deck, which is made by removing 50 cards and A Perilous Voyage from this deck. The reduced deck has a bit of a consistency advantage, but I think that's completely negated by the loss of A Perilous Voyage, because with no threat reduction and a big loss of card draw, the deck is a lot less productive.



Card Choices



1: Heroes



1: Elrond.

Elrond is a truly top five ranking Hero. (I once said the best in the game, but it's really hard to hold that view thanks to Thengel. Thanks ALeP. (: ) His no-resource-match on Allies effect is truly epic and that along with truly overpowered Vilya, are the main reasons I succeed in beating the game.

2: Gandalf.

Between Gandalf, His Staff, and His Pipe, card draw is pretty smooth. Playing cards off the top of your deck is a very good way to get Allies in.

3: Glorfindel

Help me! My addiction to Glorfindel is unhealthy! How do I stop using him?! 5 for 12 stats?! How can I say no? But here I will say he is NOT THE BEST GLORFINDEL!! I went on a three month hiatus from anything electronic (minus school) so it's not widely known to those outside ALeP that I practically worship DA MAN Tactics Glorfindel. He's my favorite hero in the game. (Thanks again, ALeP) And, I'll use this opportunity to throw in this beaut: https://cdn.discordapp.com/attachments/927719499648622702/938505695798657094/Glorfymcbobface-Front-Face.jpg

Note: If you don't get the joke, you don't need too. ;)



2: Allies

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First Note: I'll try to number them in order of usefulness. Ranking them is kinda dumb, to be honest, because with 100 cards card draw was pretty inconsistent, but here I go anyways.

1: Angbor the Fearless.

Spending most of your time in Valour, with A Perilous Voyage, it is only natural that Angbor the Fearless was an auto include. 2 cost for 2 isn't a bad deal, and for most of the game 3 and No-exhaust questing? Hands down epic. If I made a Túrin Ally, he'd be Angbor the Fearless.

2: Faramir.

Ally swarm must-have. I consistently have 20 by round 7 (if the game takes that long,) thanks to him.

3: Warden of Healing.

Works awesome with Elrond, even better with Steward of Gondor, for full recovery of 2 rounds of Archery 4.

4: Defender of Cair Andros

Defender of Cair Andros is the deck's main defender. As with Angbor the Fearless, this card is really powerful, as I am typically always in Valour.

5:Marksman of Lórien

Very good attacking force. The 3x copies gives me the somewhat consistent chance of drawing them, and most games I get at least one in play by the end of the game.

That's as far as I'll go, because these are the main allies I use.



3: Attachments



1: Steward of Gondor.

And I of course has to run my One Deck on the card that people self-nerf. But I did it. Attach to Elrond.

2: Vilya.

Self-explanatory.

3: Wizard Pipe.

Really strong, helps you control Gandalf's effect, and what you Vilya.

4: Unexpected Courage.

My favorite card. Also pretty self-explanatory, with very many uses. I like to put the first one on Elrond for Vilyaing.



4: Events

1: A Test of Will.

Doing what it always does, from the Core Set days.

2: Word of Command.

Great card.

3: Heed the Dream.

Obviously a great searching card. You can play it off the top of your deck and for 3 Gandalf resources you can play it from the top of your deck without getting Song of Kings or Narya.

4: Justice Shall Be Done.

Awesome last rounder. It's not really an important card, but it's a nice way to seal your victory at the last round.

5: Flame of Anor.

Has an obvious target: Radagast.



5: Contract

1: Because the deck has a wide variety of cards, the deck could succeed (with some luck) against a wide variety of quests.

2: Reliability isn't a problem, because I don't have to rely on much. If I get either Steward of Gondor, Vilya, Wizard Pipe, or Word of Command, I will probably succeed.

3: Card draw is no problem. Between A Perilous Voyage, Gandalf's Staff, Gléowine, and occasionally Legolas, I chew through the deck pretty quickly.

4: I'm a player who doesn't like to worry about threat (aside from pulling off 3x Elrond's Counsel), and trying to get to 50 is really fun for me. Once while playing Shadow and Flame (not with this deck) I remember questing unsuccessfully every round but round one, trying to get to 50 (that's what I call fun!).

5: A Perilous Voyage post-flip is the most OP card in the game. With this deck I'm questing for 9 with no exhausting, not counting Allies. I feel like FFG overdid it when they added the “Search your deck” thing (though it comes first in the wording). So, when the contract flips, I search my deck for one of my power cards that aren’t already in play (normally UC)and play it, and then get this epic hero buff? Count me in.



Quest Logs



NOTE ON QUEST LOGS: So, I played this deck so nonstop for so long, that I got very sick of it. So, after I beat everything in NM mode and played a few quests in Normal mode, I just couldn't play it anymore; it was too boring. So, I have a lot of quests in Normal mode left (Including a full saga campaign and anything else in campaign mode). I'm not going to play any of them for a while (probably) so if anyone wants to play them for me, they can. Just let me know how many tries it took, the score, and any notes you have, and I'll put it down on the spreadsheet, credited to you.

Here are the Quest Logs.

Here is the Saga Campaign Log

6 comments

Dec 05, 2022 LEGOlas 131

This deserves more attention. Nice job!

Dec 05, 2022 doomguard 2253

just saying, it cannot beat every quest. some quests need you to have exact 50 cards. ( e.g. fortress of nurn and if i remember right at least 2 more)

Dec 05, 2022 doomguard 2253

you mentioned 2 what about Under the Ash Mountains ?

Dec 05, 2022 Truck 1480

@LEGOlas Thanks!

@doomguard I linked the deck I used to beat Nurn and NM Deadmen's Dike in the description. Under the Ash Mountains requires you to discard from your deck until you get to 40.

Dec 05, 2022 LEGOlas 131

I think I would replace Prepare for Battle and Eldahir for A Burning Brand (or Hasty Stroke) and Daeron's Runes.

Dec 06, 2022 LEGOlas 131

Also, I am surprised to see Justice Shall Be Done. Is it worth it?